Päivitetty 15.11.2018
Santeri Saarinen

Ota yhteyttä

Kielitaito

Suomi: Äidinkieli Englanti: Erinomainen

Julkaisut

[Luhtala et al., 2018] Luhtala, M., Saarinen, S., Virkki, L., Lappi-Ramula, J., Hokka, H., Tran, H., Savolainen, M., Heinonen, I., Kanerva, S., Rajala, J., Nevala, M. Proactive Rescuework by Enhancing Situational Awareness: Modeling Resources, Services and People. In: Extended Abstracts of the 2018 Chi Conference on Human Factors in Computing Systems, CHI EA ’18, ACM New York, 2018.

 

[Hakulinen et al., 2017] Hakulinen, J., Keskinen, T., Mäkelä, V., Saarinen, S., Turunen, M. Omnidirectional Videon in Museums – Authentic, Immersive and Entertaining. In Proceedings of ACE 2017 (Advances in Computer Entertainment: 14th International Conference on Advances in Computer Entertainment Technology), 2017.

 

[Helle et al., 2017] Helle, S., Salmi, H., Turunen, M., Woodward, C., Lehtonen, T. (eds.). Miracle Handbook: Guidelines for Mixed Reality Applications for Culture and Learning Experiences. Department of Future Technologies, University of Turku, 2017.

 

[Saarinen et al., 2017] Saarinen, S., Mäkelä, V., Kallioniemi, P., Hakulinen, J., Turunen, M. Guidelines for Designing Interactive Omnidirectional Video Applications  In: Bernhaupt R., Dalvi G., Joshi A., K. Balkrishan D., O’Neill J., Winckler M. (eds) Human-Computer Interaction – INTERACT 2017. INTERACT 2017. Lecture Notes in Computer Science, vol 10516. Springer, Cham.

 

[Kallioniemi et al., 2017] Kallioniemi, P., Mäkelä, V., Turunen, M., Saarinen, S., Winter, Y., Istudor, A. Immersion and User Experience of Interactive Omnidirectional Videos in CAVE Virtual Reality Systems and Head-Mounted Displays. In: Bernhaupt R., Dalvi G., Joshi A., K. Balkrishan D., O’Neill J., Winckler M. (eds) Human-Computer Interaction – INTERACT 2017. INTERACT 2017. Lecture Notes in Computer Science, vol 10516. Springer, Cham.

 

[Saarinen et al., 2015] Saarinen, S., Heimonen, T., Turunen, M., Mikkilä-Erdmann, M., Raisamo, R., Erdmann, N., Yrjänäinen, S., Keskinen, T. Identifying User Interaction Patterns in E-Textbooks. The Scientific World Journal: Computer Science, Hindawi Publishing Corp., 2015.

[Saarinen et al., 2014] Saarinen, S., Hietala, P., Mikkilä-Erdmann, M., Mäkiaho, P., Poranen, T., Turunen, M. Improving e-textbooks: effects of concept maps. In: Proc. of International Conference on E-Learning, 77-82, 2014.

[Luhtala et al., 2014] Luhtala, M., Heimonen, T., Mäkelä, V., Keskinen, T., Turunen, M., Saarinen, S. DYNAMO sound engine – Exploring the aesthetics of dynamic sound interactions. In: Mindtrek 2014: ACM, 169-176.

[Heimonen et al., 2013] Heimonen, T., Turunen, M., Kangas, S., Pallos, T., Pekkala, P., Saarinen, S., Tiitinen, K., Keskinen, T., Luhtala, M., Koskinen, O., Okkonen, J., Raisamo, R. Seek'N'Share: A platform for location-based collaborative mobile learning. In: Proc. of the 12th International Conference on Mobile and Ubiquitous Multimedia, 38, 2013.

[Keskinen et al., 2013] Keskinen, T., Melto, A., Hakulinen, J., Turunen, M., Saarinen, S., Pallos, T., Kallioniemi, P., Danielsson-Ojala, R., Salanterä, S. Mobile dictation for healthcare professionals. In: Proc. of the 12th International Conference on Mobile and Ubiquitous Multimedia, 41, 2013.

[Keskinen et al., 2013] Keskinen, T., Melto, A., Hakulinen, J., Turunen, M., Saarinen, S., Pallos, T., Danielsson-Ojala, R., Salanterä, S. Mobile dictation with automatic speech recognition for healthcare purposes. In: Proc. of 8th MobileHCI Workshop on Speech in Mobile and Pervasive Environments, 6, 2013.

Kiinnostuksen kohteet

Vuorovaikutteiset teknologiat, VR, AR, AI, 360-esitykset, pelinkehitys, palvelumuotoilu, käyttäjälähtöisyys.